Ah, the beloved Yeti – the rockstar troop of Clash of Clans! This big guy is the star ingredient of many attack strategies, and boy, does he pack a punch.
You’ll need to upgrade your Barracks to the next level at Town Hall 12 to unlock this furry friend. But once you do, get ready for some serious destruction!
With a massive size, impressive hitpoints, and devastating damage per second, the Yeti will help you take on some of the strongest base designs.
At max level, he’s got 3700 hitpoints – that’s a lot of fur to shave off before taking him down!
You know what they say – the Yeti has no favorites. He’s like that one friend who’s down for anything and just goes with the flow.
In this case, he goes for the closest building with all the enthusiasm of a kid on Christmas morning. Sure, he’s a slow mover with a speed of 12, and he takes up a chunky housing space of 18 in your Army Camps.
But don’t underestimate this big guy – he’s got some serious firepower. With his impressive hitpoints, devastating damage per second, and ability to spawn those cute little Yetimites every few seconds, you would beg to have him on your side.
Speaking of those Yetimites, they’re not just adorable – they’re downright deadly! These little guys pack a punch when it comes to defense buildings.
In fact, their damage increases by 4x when they target defense buildings. And the best part? They can attack both air and ground-based targets, so there’s no hiding from these guys.
With fair hitpoints and a fast movement speed of 24, they can quickly take down enemy buildings.
Yeti Max Levels
Yeti gets available at Town Hall 12 and it can be maxed out at Town Hall 15. It has a total of five levels.
Here is the max levels of Yeti at each Town Hall:
- Max level of Yeti at Town Hall 12 is level 2.
- Max level of Yeti at Town Hall 13 is level 3.
- Max level of Yeti at Town Hall 14 is level 4.
- Max level of Yeti at Town Hall 15 is level 5.
Yeti Upgrade Cost & Upgrade Time
Level | Upgrade Cost (Elixirs) | Upgrade Time | Town Hall |
2 | 7,000,000 | 6 days | 12 |
3 | 9,000,000 | 7 days | 13 |
4 | 17,100,000 | 12 days | 14 |
5 | 19,000,000 | 13 days, 18 hours | 15 |
How to use Yeti effectively
Let’s be real – the Yeti is not your average troop. To harness the full power of this beast, you’ll need to use him effectively in your attack strategies.
With the right army combination, you can take on some of the toughest bases out there.
You know how they say that tough times don’t last, but tough people (and Yetis) do? Well, it turns out that Yetis don’t just last – they multiply!
That’s right, every time this beast takes 600 damage, he spawns some adorable Yetimites to do his bidding. And if he kicks the bucket before spawning them all, he’ll unleash a whole army of them on his way out.
It’s like a farewell gift that keeps on giving – except instead of flowers or chocolates, it’s a pack of tiny Yetimites looking for a fight.
But how does one get this beast to the heart of the enemy base? With the trusty Battle Blimp, of course! Just load up the Yeti in a Battle Blimp and let him loose on the core of the enemy base.
Once he’s in there, he and his little Yetimites can wipe out the enemy’s key defenses, like Inferno Towers, Eagle Artillery, and Scattershots. It’s like a Yeti-powered wrecking ball – and who doesn’t love a good demolition project?
You know what they say – two heads are better than one. And when it comes to the Yeti and the Archer Queen, it’s like a match made in Clash of Clans heaven.
The Yeti makes for a great tank for the Queen Charge attack, like that one overprotective friend who’s always got your back. With his massive size and impressive hitpoints, he can take a beating like a champ while the Archer Queen goes in for the kill.
Of course, you don’t want to overload your Army Camps with too many of these furry beasts. I mean, as much as we love them, they do take up a fair amount of space.
So unless you want to be the talk of the town for all the wrong reasons, it’s best to limit your Yeti count to three for your Queen Charge attacks.
But don’t underestimate their power – they can be used to take out those extra defenses that give the Archer Queen a hard time during the attack.
It’s like a coordinated dance – the Yeti and Archer Queen moving in perfect harmony to take down the enemy base.