Not only does the Wizard pack a powerful punch with its fiery attacks, but he also rocks some serious style in Clash of Clans. From his perfectly coifed hair to his polished goatee, this troop is definitely a fashion-forward unit.
But it’s not just about looks – the Wizard brings serious firepower to your attacks. Unlocked at Town Hall 5, this spell-casting dynamo can dish out some serious damage to enemy troops and buildings alike. His high damage output can quickly wipe out enemy buildings, making him a valuable addition to any attack strategy.
Plus, watching the Wizard work its magic on the battlefield is pure entertainment. His spellcasting animations are mesmerizing to watch, and his fiery attacks can be a sight to behold. Whether he is taking down enemy troops with a fireball or blasting through walls with a powerful explosion, the Wizard knows how to make an entrance and leave a lasting impression.
So, if you’re looking to up your game and add some serious style to your Clash of Clans attacks, don’t underestimate the power and swag of the Wizard. With his high damage output and killer fashion sense, this troop is sure to make a statement on the battlefield. So, unleash the power of the Wizard and watch your enemies cower in awe!
Wizard’s Max Levels
Wizard gets available at Town Hall 5 and can be upgraded to a certain max level at every Town Hall. Here is the list of max levels of Wizard:
- Max level of Wizard at Town Hall 5 is level 2.
- Max level of Wizard at Town Hall 6 is level 3.
- Max level of Wizard at Town Hall 7 is level 4.
- Max level of Wizard at Town Hall 8 is level 5.
- Max level of Wizard at Town Hall 9 is level 6.
- Max level of Wizard at Town Hall 10 is level 7.
- Max level of Wizard at Town Hall 11 is level 8.
- Max level of Wizard at Town Hall 12 is level 9.
- Max level of Wizard at Town Hall 13 is level 10.
- Max level of Wizard at Town Hall 15 is level 11.
Wizard gets no level upgrade at Town Hall 14 and stays at the maximum level of 10.
Wizard Upgrade Cost & Upgrade Time
|Level||Upgrade Cost||Upgrade Time||Town Hall|
|7||3,500,000||3 days, 12 hours||10|
|8||5,000,000||5 days, 6 hours||11|
|9||6,500,000||8 days, 18 hours||12|
The Wizard is a ground-based unit with the ability to attack both air and ground targets using powerful magical blasts. His attacks can also deal splash damage, making him particularly effective against grouped enemy Clan Castle troops and heroes. Despite having relatively low hitpoints and a slow attack rate, the Wizard makes up for it with his massive damage output.
The Wizard takes up 4 housing spaces in Army Camps and has a movement speed of 16. One notable aspect of the Wizard is that he does not have a favorite target; instead, he automatically attacks the closest building within his range.
After upgrading the Wizard to level 9 at Town Hall 12, players can choose to boost their Wizard to its super version. This boost unlocks access to the powerful Super Wizard. This super version of the Wizard is widely used in Clash of Clans due to its unique ability to deal damage to multiple targets at once. The Super Wizard’s magical blast can jump from one target to another, inflicting devastating damage to enemy buildings and troops in its path.
The Super Wizard is especially popular in clan wars, where it is often used to wipe out the core of an enemy base. Players typically transport the Super Wizard to the core using a Battle Blimp. Once the Super Wizards are inside the core, players drop an Invisibility Spell on them, making them invisible to enemy defenses while they unleash their destructive powers.
This strategic combination of the Super Wizard, Battle Blimp, and Invisibility Spell can be extremely useful in clan wars, allowing players to quickly and effectively clear out the core of an enemy base while minimizing damage taken from defenses.
Wizard in Offense
Wizards are often used to clear out extra buildings on the edges of enemy bases, creating a funnel for other key troops to follow. One common strategy, known as a Queen Charge attack, involves using Wizards to clear out the outer buildings, paving the way for the Archer Queen to follow. By deploying Wizards to take out the extra buildings, the Archer Queen is provided with a clear and direct route to her target. This allows her to navigate the base according to the planned direction, maximizing her potential in the attack.