Air Defense serves as the initial line of defense against air troops in Clash of Clans. Players build their first Air Defense once they reach Town Hall 4.
This powerful defensive building has the capability to deal a significant amount of damage per second.
True to its name, Air Defense exclusively targets aerial troops, rendering it ineffective against ground units.
Dragons, Lava Hounds, Electro Dragons, and other air-based units find themselves particularly vulnerable and threatened by the presence of Air Defense.
Air Defense’s Upgrade Cost & Upgrade Time
Level | Upgrade Cost (Gold) | Upgrade Time | Town Hall |
1 | 22,000 | 3 hours | 4 |
2 | 90,000 | 12 hours | 4 |
3 | 270,000 | 16 hours | 5 |
4 | 500,000 | 1 day | 6 |
5 | 1,000,000 | 1 day, 12 hours | 7 |
6 | 1,350,000 | 2 days | 8 |
7 | 1,750,000 | 3 days | 9 |
8 | 3,000,000 | 4 days, 6 hours | 10 |
9 | 4,200,000 | 6 days, 6 hours | 11 |
10 | 5,800,000 | 8 days, 18 hours | 12 |
11 | 8,400,000 | 9 days, 12 hours | 13 |
12 | 17,000,000 | 17 days | 14 |
13 | 19,500,000 | 18 days | 15 |
Air Defense’s Max Levels
The Air Defense can be upgraded to a specific maximum level corresponding to each Town Hall level.
Each upgrade not only enhances the Air Defense’s damage per second and hitpoints but also brings about a visual transformation in its appearance.
Here is the list of max levels of Air Defense:
- Max level of Air Defense at Town Hall 4 is level 2.
- Max level of Air Defense at Town Hall 5 is level 3.
- Max level of Air Defense at Town Hall 6 is level 4.
- Max level of Air Defense at Town Hall 7 is level 5.
- Max level of Air Defense at Town Hall 8 is level 6.
- Max level of Air Defense at Town Hall 9 is level 7.
- Max level of Air Defense at Town Hall 10 is level 8.
- Max level of Air Defense at Town Hall 11 is level 9.
- Max level of Air Defense at Town Hall 12 is level 10.
- Max level of Air Defense at Town Hall 13 is level 11.
- Max level of Air Defense at Town Hall 14 is level 12.
- Max level of Air Defense at Town Hall 15 is level 13.
Air Defense’s Statistics
The Air Defense has a substantial amount of damage per second across all its levels. It has the remarkable ability to easily eliminate air troops.
Additionally, the Air Defense shares a similar range with the Archer Tower, both covering a distance of 10 tiles.
Air Defense operates as a single-target defense building, capable of locking onto only one target at a time.
Once its current target is either eliminated or moves beyond the range of the Air Defense, it redirects its focus onto another unit. The Air Defense does not have a favorite target.
At its maximum level, the Air Defense has impressive statistics, delivering a massive 540 damage per second. Furthermore, it has a fair hitpoint pool of 1750.
This high damage output enables the Air Defense to effectively engage and counter the powerful troops found at higher Town Hall levels.
Vulnerabilities of Air Defense
Despite being a powerful defense building, Air Defense still has a few vulnerabilities.
Vulnerability to Spells
The first vulnerability of the Air Defense lies in its susceptibility to spells. Spells such as Lightning Spell and Earthquake Spell can significantly weaken or even destroy the Air Defense.
Skilled attackers may use spell combinations to cripple or eliminate the Air Defense, subsequently clearing the way for a successful air attack.
Range Limitations
While the Air Defense has an impressive range, matching that of the Archer Tower, it does have some limitations.
Attackers can identify gaps in the Air Defense’s coverage and exploit them by carefully maneuvering their air troops to bypass its range.
By effectively avoiding direct confrontation with the Air Defense, attackers can bypass its massive damage per second and directly target other vulnerable buildings within the village.
Single-Target Limitation
The Air Defense operates as a single-target defense building, allowing it to lock onto only one target at a time. This weakness can be used by attackers who deploy high-hitpoint troops like Lava Hounds.
By distracting the Air Defense with a Lava Hound, attackers can reduce its effectiveness.
Grounded Attack Strategies
One of the primary weaknesses of Air Defense lies in its inability to engage ground troops. While it works well against aerial units, its exclusive focus on the skies renders it defenseless against ground-based attack strategies.
Skilled attackers can deploy a combination of ground troops to neutralize the Air Defenses before sending in the air units.
Frequently Asked Questions about Air Defense
No, the Air Defense is specifically designed to engage and eliminate air troops. It cannot target or attack ground-based troops.
Yes, Air Defense can target bats spawned by Bat Spell.
The maximum level of Air Defense is level 13 which is available at Town Hall 15.
The Air Defense has a range of 10 tiles. It can effectively target aerial units within this radius.
No, the Air Defense operates as a single-target defense building. It can only lock onto and attack one target at a time.
The ideal placement of Air Defense involves strategic positioning to cover critical areas of your village. Placing them in a way that maximizes their coverage and minimizes their vulnerabilities is crucial. Consider protecting them with Air Sweepers so it becomes harder for air troops to reach them.