The Spell Tower is a defensive building that becomes available once players reach the final Town Hall level, Town Hall 15. This unique building operates in a distinct manner.
It allows you to select from three different spells to place on the Spell Tower: the Rage Spell, the Poison Spell, and the Invisibility Spell.
Once an enemy unit enters the range of the Spell Tower, it will automatically unleash the spell that has been assigned to it.
The range of the Spell Tower varies depending on the spell chosen. Specifically, the Spell Tower configured with the Invisibility Spell has the smallest range among the three options.
The Spell Tower has two different types of ranges: the area of effect range and the trigger range. The trigger range represents the range that an enemy unit needs to enter for the Spell Tower to initiate the deployment of its spell.
However, it’s important to note that the trigger range for the Invisibility Spell operates slightly differently. In this case, the spell won’t activate solely based on a unit entering its radius.
Instead, the Invisibility Spell will only activate if a unit specifically targets a building within that radius.
This variation in trigger range adds an interesting dynamic to the functionality of the Invisibility Spell within the Spell Tower.
Spell Tower’s Upgrade Cost & Upgrade Time
Level | Upgrade Cost (Gold) | Upgrade Time | Town Hall | Unlocks |
1 | 14,000,000 | 14 days | 15 | Rage Spell |
2 | 16,000,000 | 16 days | 15 | Poison Spell |
3 | 18,000,000 | 18 days | 15 | Invisibility Spell |
Spell Tower’s Max Levels
The Spell Tower consists of three levels in total. Upgrading the Spell Tower does not enhance the effectiveness of the spells it houses; instead, each upgrade unlocks a new spell option.
When initially built, the Spell Tower provides access to the Rage Spell. Upon reaching the second upgrade, the Poison Spell becomes available for placement on the Spell Tower.
Finally, with the third and final upgrade, the Invisibility Spell can be selected. Unlike other buildings, upgrading the Spell Tower does not alter its appearance in any way.
Here is the list of max levels of Spell Tower:
- Max level of Spell Tower at Town Hall 15 is level 3.
Spell Tower’s Statistics
Spell Tower gives access to three different spells. Let’s discuss each one by one.
Rage Spell
When the Spell Tower is configured with the Rage Spell, it possesses a range of 9 tiles. Once an enemy unit enters this range, the Spell Tower activates the Rage Spell.
In this particular mode, the Spell Tower requires a recharge time of 50 seconds before it can deploy another Rage Spell. When the Rage Spell is deployed, its effect remains active for a duration of 18 seconds.
Notably, upon deployment, the Rage Spell gives a 100 percent damage boost to defense buildings and Clan Castle troops in its radius, while heroes experience a 50 percent increase in damage.
It’s important to mention that the impact of the Rage Spell applies to both air and ground-based Clan Castle troops.
Poison Spell
When the Spell Tower is configured with the Poison Spell, it gains the ability to launch the spell at enemy units within a range of 9 tiles. Compared to the Rage Spell, the Poison Spell requires a slightly longer recharge time of 60 seconds.
Once activated, the Poison Spell’s effect remains active for 12 seconds.
When an enemy unit is within the radius of the Poison Spell, it experiences a 35 percent reduction in movement speed, a 25 percent decrease in attack rate, and suffers a continuous loss of 60 hitpoints per second.
It’s important to note that the Poison Spell affects both air and ground troops, making it an effective tool against various types of enemy units.
Invisibility Spell
Upon reaching the final level, the Spell Tower unlocks the Invisibility Spell. When the Spell Tower is configured with the Invisibility Spell, it operates within a smaller range of 4.5 tiles.
If an enemy unit enters this range and proceeds to attack a building located within it, the Invisibility Spell is triggered. This results in the Spell Tower and all defense buildings within its radius becoming invisible to the enemy troops.
In this particular setting, the Spell Tower requires a recharge time of 40 seconds before it can activate the Invisibility Spell once again.
Once triggered, the effect of the Invisibility Spell lasts for 4.5 seconds, providing a brief window of hidden defenses.
Frequently Asked Questions about Spell Tower
The Spell Tower is a defensive building in Clash of Clans that becomes available at Town Hall level 15. It has the unique ability to house and deploy different spells to aid in defending your base against enemy attacks.
The Spell Tower has a total of three levels. Each level unlocks a new spell option that can be set on the tower.
No, upgrading the Spell Tower does not enhance the effect of the spells it houses. Upgrades simply unlock new spell options without affecting their power.
The Spell Tower can be set with three different spells: Rage Spell, Poison Spell, and Invisibility Spell. Each spell provides unique defensive benefits when triggered.
When an enemy unit enters the range of the Spell Tower, it automatically launches the spell that is set on the tower. The trigger range and effects vary depending on the specific spell chosen.
No, the trigger conditions for the spells vary. For example, the Invisibility Spell requires an enemy unit to attack a building within its range in order to activate.
Yes, when Invisibility Spell is deployed by the Spell Tower, the Spell Tower goes invisible along with other buildings around it.