The Earthquake Spell pops up as the second dark spell when you hit Town Hall 8 in Clash of Clans. You’ve got to boost your Dark Spell Factory to level 2 before you can shout, “Earthquake Spell, come to papa!”.
Now, this spell isn’t just another Lightning Spell. It’s got some real oomph. You know how the Lightning Spell goes, zapping stuff in a circle? Well, Earthquake Spell does that too, but with a twist. And oh boy, it’s got its own special perks.
Here’s the kicker: take four of these Earthquake Spells, put ’em all together in the same place, and bam! Walls? Say goodbye. It doesn’t matter if your Earthquake Spell is a little baby level 1 – it’ll still crush those maxed-out walls.
But hold your horses – there are a few buildings that just don’t care about Earthquake Spells. You got your resource holders, like Gold Storage, Elixir Storage, and Dark Elixir Storage. Clan Castle and Town Hall join the “Earthquake-resistant” club too.
Now, the plot twist. First Earthquake Spell – boom, max damage. But, like, the more the merrier doesn’t apply here. Second one? Not as intense. Third? A little less. You get the drift. This chill-out cycle? It’s all about buildings, not walls. Walls stay clueless to this cycle drama.
Earthquake Spell’s Max Levels
Let’s unravel the story of the Earthquake Spell’s upgrade journey. This spell’s like a kid growing up – it levels up at every Town Hall, maxing out at 5 levels.
But here’s the twist: at Town Hall 11, it’s like “Ta-da, I’m at my peak!” No new upgrades at Town Hall 12, 13, 14, and 15. It’s like it hit its growth spurt early and decided to kick back.
Now, here’s where the story gets a little bittersweet. You see, some spells keep evolving, like Pokémon. But the Earthquake Spell? It’s like, “Nah, I’m good at 5 levels, no need to stretch beyond.”
So, while the lower Town Hall folks might still be throwing quakes around, the high Town Hall peeps? Well, they’re giving this spell the side-eye. It’s like that hidden treasure that everyone forgot about.
In a world of shiny new things, the Earthquake Spell took a breather. It’s like the once-hyped gadget that now collects dust on a shelf. So, if you’re rocking a higher Town Hall, this spell might not be your BFF.
But hey, in the world of Clash of Clans, surprises always pop up. Maybe one day, the Earthquake Spell will rise again, like a Phoenix from the ashes. Only time will tell!
Here is the list of max levels of Earthquake Spell:
- Max Level of Earthquake Spell at Town Hall 8 is level 2.
- Max Level of Earthquake Spell at Town Hall 9 is level 3.
- Max Level of Earthquake Spell at Town Hall 10 is level 4.
- Max Level of Earthquake Spell at Town Hall 11 is level 5.
Earthquake Spell’s Upgrade Cost & Upgrade Time
Level | Upgrade Cost (Dark Elixirs) | Upgrade Time | Town Hall |
---|---|---|---|
2 | 15,000 | 18 hours | 8 |
3 | 30,000 | 1 day, 12 hours | 9 |
4 | 51,000 | 4 days, 6 hours | 10 |
5 | 84,000 | 7 days, 18 hours | 11 |
Earthquake Spell’s Statistics
- Damage Type: Area Splash
- Radius: 3.5 Tiles at Level 1 and increases with each upgrade.
- Housing Space: 1
- Targets: Any (Storage Buildings, Troops, and Heroes are immune)
- Favorite Target: Walls
Alright, time to switch on our spell spotlight and give the Earthquake Spell its moment to shine. You see, this spell isn’t your regular Joe – it’s got its own style when it comes to numbers.
Now, most spells have this time thing, like a countdown. But the Earthquake Spell’s like, “Nah, I’m gonna keep you guessing.” It doesn’t roll with a duration. Instead, it’s all about that bam factor. It’s like throwing a party – once the damage is done, the fun’s over.
The Earthquake Spell’s got this magical radius thing going on. Think of it like this: level 1 starts with a radius of 3.5 tiles. But guess what? It’s a growing circle! By level 5, that radius has ballooned to 4.7 tiles. So, it’s like the Earthquake Spell’s practicing its stretching exercises.
And hey, about housing space? It’s like a friendly neighbor – it takes up just 1 spot in your Spell Factory. It’s like having that cool friend who never overstays their welcome.
Oh, and the damage numbers? We’re talking percentages, not fixed damage per second. It’s like “I’m gonna take this much of your health, and then I’m outta here.” It’s like a super-efficient damage dealer that doesn’t hang around for small talk.
So, there you have it – the Earthquake Spell’s a bit of an oddball, with its expanding radius, solo space, and its quick in-and-out routine. It’s like the ninja of the spell world, here one second, gone the next!