Whiteout Survival: State of Power (SVS)

State of Power Event Whiteout Survival

The State of Power, also known as the State vs. State event, is a mega event in Whiteout Survival where different states compete against each other for big rewards like skins, Sunfire Tokens, buffs, and the prestigious title of Supreme President.

This event takes place in several stages: Matchmaking Phase, Preparation Phase, Battle Phase, and Field Triage Phase. Let’s go through each of these stages step by step to understand them better.

Matchmaking Phase

The initial step in the State of Power event is the matchmaking phase, where states having similar or very close power levels are paired together. This phase lasts over two days.

On the first day, the system assesses your state’s power and seeks out another state that closely matches it in terms of power. Matchmaking Points are calculated based on the Troop Power of the top 100 chiefs within each state.

On the second day, you’ll discover which state your team will be facing off against in the State vs State (SVS) event. During this stage, you’ll have the opportunity to examine your opponent’s information and prepare accordingly.

Preparation Phase

After the matchmaking phase concludes, the preparation phase kicks in. This phase spans a period of six days. During the first five days, both participating states must obtain points by completing specific tasks, similar to the challenges seen in events like the Hall of Chiefs or King of Icefield.

During the battle phase, the state with the lower point total will host the battle, and the state with the higher points will initiate the attack on the Sunfire Castle of the state with the lower points.

Here are the tasks you need to do in the preparation phase:

Preparation Day 1

  • Raise Chief Gear Charm Score
  • Use Fire Crystal
  • Use Construction Speedup
  • Use Research Speedup
  • Use Troops Training Speedup

Preparation Day 2

  • Use Fire Crystal
  • Use Construction Speedup
  • Use Research Speedup
  • Use Troops Training Speedup
  • Play Lucky Wheel
  • Use Hero Shards (General Shards won’t count)
  • Gather resources in the wilderness

Preparation Day 3

  • Raise Chief Gear Charm Score
  • Train or promote troops
  • Play Lucky Wheel
  • Use Hero Shards (General Shards won’t count)

Preparation Day 4

  • Raise Chief Gear Charm Score
  • Use Essence Stones
  • Use Exclusive Gear widgets of any hero
  • Eliminate Pollar Terrors
  • Eliminate Beasts

Preparation Day 5

  • Raise Chief Gear Charm Score
  • Use Essence Stones
  • Use Exclusive Gear widgets of any hero
  • Use Fire Crystal
  • Use Construction Speedup
  • Use Research Speedup
  • Use Troops Training Speedup

Preparation Phase Rewards

On the sixth day, the victor of the preparation phase is officially declared. Both the winning state and the state that did not secure victory are rewarded with Sunfire Tokens, teleports, gems, speedups, and resources. However, the winning state receives twice the amount of rewards compared to the losing state.

Preparation Phase Winner
Preparation Phase Loser

In addition to the mentioned rewards, there are also Personal Ranking Rewards distributed daily throughout the Preparation Phase. These rewards are given to all participating Chiefs, but the top 100 Chiefs with the highest points receive the most valuable rewards.

Furthermore, there’s another type of reward called Alliance Ranking Rewards, which are allocated to alliance members each day of the preparation phase, depending on their individual points.

Total Ranking Rewards

The major rewards come from the Total Ranking Rewards, which are distributed at the conclusion of the preparation phase. These rewards comprise hero shards of a mythic hero specific to that season.

The top 150 Chiefs with the highest obtained points throughout the entire preparation phase receive mythic hero shards for the hero featured in that particular season.

Battle Phase

After the preparation phase, the battle phase begins. In this phase, the state that obtained more points during the preparation phase launches an attack on the Sunfire Castle of the opposing state. On the other hand, the Sunfire Castle of the attacking state remains protected and cannot be targeted by the other state.

Once the cross-state battle begins, players from both states have the opportunity to teleport to the other state. They can then proceed to attack the cities of Chiefs in that state or partake in the castle battle. These teleports are facilitated using cross-state teleporters.

When it comes to attacking Furnaces, players can target those with a level difference of 3 from their own Furnace level. For example, if your Furnace level is 27, you can attack Furnaces at levels 24, 25, 26, 27, as well as levels 28, 29, and 30.

In the Castle Battle, if the attacking state successfully captures the Sunfire Castle of the defending state, the Alliance that held the Sunfire Castle in the final moments can appoint a Supreme President for both states.

Meanwhile, the former president of the losing state is removed from office and must wait until the next Sunfire Castle Battle in their state to have the opportunity to appoint a new president.

If the defending state successfully defends its Sunfire Castle, there will be no change in the positions of the presidents for both states.

Battle Phase Rewards

Now, let’s talk about the rewards during the Battle Phase. There are three kinds of rewards in this phase. The first type is given to all Chiefs, regardless of whether they’re from the winning or losing state.

Chiefs from the winning state receive double the rewards compared to the losing state. These rewards consist of Sunfire Tokens, gems, and other valuable items.

Battle Phase Winner Rewards
Battle Phase Loser Rewards

In addition to the mentioned rewards, there are also personal ranking rewards based on the points earned during the battle phase, obtained either by having your troops defeated or defeating enemy troops.

The top 50 Chiefs within a state receive the most outstanding personal rewards, which include a new skin for their Furnace, Fire Crystals, and Mythic Hero Shards.

Chiefs ranked between 51 to 150 in the personal rankings are rewarded with gems, Mythic Hero Shards, and additional resources. Chiefs ranking beyond 150 receive gems and resources as their rewards.

Personal Ranking Rewards

The third category of rewards is the Alliance Rewards, which are allocated to each Alliance based on their position in the State of Power event. The positions are determined by the Alliance’s performance in the battle phase.

These rewards include a generous supply of Sunfire Tokens, which can be used in the State of Power Shop, as well as gems, keys, and speedups.

Field Triage Phase

The Field Triage Phase starts once the Battle Phase concludes. During this phase, you have the opportunity to revive the troops you lost in the Battle Phase. While not all troops can be brought back, a big portion of them can be revived.

In this phase, you can lend a helping hand to your allies or receive assistance to revive troops. Each assist requires one Rebirth Tome, and you receive a total of 20 Rebirth Tomes that you can utilize during this phase.

You can either use a revival potion to revive your troops or ask for assistance from your Alliance.

Facts about the State of Power

  • It is possible to attack Sunfire Castle controlled by Alliances from the same state during State of Power.
  • You can earn Medal Rewards from daily score achievements during SVS. Medal Rewards can be used to obtain gems, Mythic Shards, Fire Crystals, and Hero XP.
  • You can start teleporting to another state during the Battle Phase from 10:00 UTC.
  • You can start attacking Chiefs in other state from 10:00 UTC but the Castle Battle begins at 12:00 UTC.
  • Cross-State Teleport ignores the Alliance Territory limitations.
  • Both states are unable to attack Alliance Buildings during Battle Phase.
  • You only get three cross-state teleports.
  • State vs State is a monthly event.
  • Territory Buffs (including facilities) are active in the SvS Battle Phase (as long your city is full 2×2 tiles inside of the alliance territory) and as long facilities aren’t vulnerable at this time.
  • Supreme President once appointed can provide buffs to both winning and losing states.
  • Supreme President position lasts for 2 weeks.
  • The Enlistment Office capacity gets increased during SVS to hold more troops.
  • Leaving Alliance during SVS won’t give you Alliance Ranking Rewards.
  • if the same state is holding Turret and Sunfire Castle, Turret won’t fire at them.
  • After the state reaches the age of 12 weeks, it becomes eligible for State of Power event.
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By Harris

Harris is a dedicated Clash of Clans player who has been playing the game for years. He shares his knowledge and experience through his blog, ClashDaddy, where he writes in-depth guides on various aspects of the game. Harris is passionate about helping other players to improve in Clash of Clans. When he's not playing or writing about the game, he enjoys spending time with his family.

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